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https://w.atwiki.jp/cohstatsjp/pages/251.html
Vehicle Sherman Calliope Contents 1 Sherman Calliope Veterancy 2 Tactics 3 History 4 Requires 4.1 Calliope Rocket Launcher 5 Called In Using 5.1 M4 Sherman Calliope Reinforcement 6 Company Abilities 6.1 Field Repairs 6.2 Allied War Machine 7 Vehicle Abilities 7.1 Calliope Barrage 7.2 Sherman Smoke Shell 8 Vehicle Upgrades 8.1 Defensive Smoke Screen 9 Vehicle Weapons 9.1 Calliope Rocket 9.2 30 Cal Coaxial MG 9.3 30 Cal Hull MG Sherman Calliope Health 636 Max Speed 4 Sight 35 Cost 42090 Acceleration 1.6 Detection 0/0 Time 55 Deceleration 4 Hotkey Population 10 Rotation 35 Target Type armour_sherman Upkeep 13.824 Crush Human true Critical Type supply_truck Crush Mode crush_medium Rear Damage Enabled true Sherman Calliope Veterancy [Expand][Hide] Maximum Speed Barrage Recharge 1.25 -5 12 Vet-Exp Penetration Barrage Recharge 1.5 -5 24 Vet-Exp Damage Barrage Recharge 1.25 -5 36 Vet-Exp Tactics The Calliope can only be used with the Armored Doctrine. Calliopes do decent damage to vehicles and tanks. The closer the calliope is to the target it is barraging the less spread the rockets will have. Calliopes are excellent to use to support a Pershing, call in a calliope barrage first to weaken enemy tanks then move the Pershing in to attack the weakened tanks. History The US Army felt that they needed a rocket launcher of their own to match the German Nebelwerfer, and additionally sought to place it on a self-propelled chassis. One of the projects to develop a rocket platform brought forth the M4 Sherman Calliope, marrying the T-34 Calliope launcher to an M4 Sherman. This platform was given field trials in Italy, where it met with mixed results. The weapon s maximum range was shorter than desired, and it could only reach that range if the tank was angled upwards on a slope. The launcher was connected to the main gun, using it to traverse the launcher up and down, so the gun couldn t fire until the launcher was ejected. Reloading was a laborious process, and the tank crews required significant retraining to act as competent artillery. Despite this, the trials proved the rocket barrage was devastating against even armoured targets, and some of the modified vehicles were used in the main European theater in a select few tank battalions. The M4 Sherman Calliope is another vehicle that shows up too early in Company of Heroes. There were none available during the Normandy invasion, and would only appear until their field trials in Italy were completed and that nation had fallen. Requires Calliope Rocket Launcher [Expand][Hide] Cost 3 Time Hotkey Effects Deploy an M4 Sherman outfitted with a Calliope T34 Rocket Launcher to the battlefield. ESee Upgrade Calliope Rocket Launcher for details. Called In Using M4 Sherman Calliope Reinforcement [Expand][Hide] Cost 650 Activation targeted Duration 0 Target tp_any Recharge 45 Hotkey Effects An M4 Sherman equipped with a T34 Calliope Rocket Launcher is available for mobile Artillery Support. ESee Ability M4 Sherman Calliope Reinforcement for details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ESee Ability Field Repairs for details. Allied War Machine [Expand][Hide] Cost 200 Activation timed Duration 30 Target tp_any Recharge 90 Hotkey Effects Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. ESee Ability Allied War Machine for details. Vehicle Abilities Calliope Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 90 Hotkey B Effects Ripple fire a massive Rocket Barrage from the T34 Launcher on the Calliope. ESee Ability Calliope Barrage for details. Sherman Smoke Shell [Expand][Hide] Cost 50 Activation timed Duration 29 Target tp_entity_and_position Recharge 45 Hotkey S Effects A Smoke Round is fired from the vehicle, temporarily masking itself or targets. ESee Ability Sherman Smoke Shell for details. Vehicle Upgrades Defensive Smoke Screen [Expand][Hide] Cost 15025 Time 45 Hotkey N Effects Equip your M4 Sherman s with Smoke Canisters to create Defensive Smoke Screens. ESee Upgrade Defensive Smoke Screen for details. Vehicle Weapons Calliope Rocket [Expand][Hide] Weapon Calliope Rocket See Weapon Calliope Rocket for details. 30 Cal Coaxial MG [Expand][Hide] Weapon 30 Cal Coaxial MG See Weapon 30 Cal Coaxial MG for details. 30 Cal Hull MG [Expand][Hide] Weapon 30 Cal Hull MG See Weapon 30 Cal Hull MG for details. Retrieved from http //coh-stats.com/Vehicle Sherman_Calliope
https://w.atwiki.jp/mrfrtech/pages/90.html
Learning Management System Market Overview The global Learning Management System Market has been expected to increase at a CAGR of 21.20%, with a value of USD 42.31 billion over the forecasted year of 2027. The learning management system is a web-based application that assists in implementing and administering online training and learning programs. It provides numerous features like a customizable user interface, social learning, mobile compatibility, automation, pre-built and custom courseware and blended learning. It also offers a seamless experience on the front and back, improved efficiency, support for multiple learning methods, and valuable insights. As it is fast, productive, cost-effective and helps to improve learning, the demand for the learning management system market is escalating across the world. The increase in the adoption of the learning management systems for online learning and the inline classes to reduce the costs and the increase in convenience act as major drivers for the market. In addition, the increase in the penetration of smartphones coupled with the fast internet connectivity, rise in the preference among the consumers for the learning management systems and massive adoption of this system among the educational institutes accelerate the learning management systems market growth. However, the high prices of courses and unstable internet connections in the remote areas decrease the market s growth. The demand for smart and interactive learning platforms like electronic learning, open online courses, mobile education and online tutorials is rising remarkably with the growing preference for training and learning sessions. The educational institutes adopt tools to support and enhance the learning process and teach efficiencies. At the same time, the novel coronavirus pandemic caused the temporary closure of the entire market sectors around the world. The crisis has dramatically changed the entire education system, and it has escalated the demand for online learning platforms. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/1858 Competitive Landscape The global market report discussing the challenges of the learning management system market includes latest changes initiated by companies like Blackboard, Inc. (U.S.), Edmodo (California), SAP SE (Germany), IBM Corporation (U.S.), Oracle Corporation (U.S.), McGraw-Hill Education (U.S.), Xerox Corporation (U.S.), D2L Corporation (Canada), Cornerstone On demand, Inc. (U.S.), and Saba Software, Inc. (U.S.). MRFR analysts have included a study of these changes to understand how the market can proceed further. Segmentation The global market has been segmented into five basic categories user-type, deployment model, delivery mode, application, and regional analysis. With the user type, the market is divided into two categories academic corporate. According to the deployment model section, the market is further divided into cloud-based and on-premise. By the delivery mode, it is further classified into two sections distance learning and instructor-led training. As per the application section, the learning management system market is classified into four parts administration, content management, performance management, etc. With the regional analysis part, the global market has been classified into five parts Asia-Pacific, Europe, North America, South America and Middle East Africa. Regional Analysis The driving factor for the growth of the learning management system market in North America is the presence of the learning management system platform pioneers like Docebo and iSpring, which successfully offer services to big and SMEs. The mobile learning initiatives and the policy implications in America indicate that the mobile learning efforts in Canada and the United States are generally school or district-led. North America is likely to hold the market for the learning management system due to the rising of high-tech activities across the entire region. The United States has a large number of colleges and universities. These factors would create huge opportunities for the players to expand their businesses in such a region. The Asia-Pacific is likely to showcase the strongest growth ever in the forecast period. China, India, Japan, Indonesia, Australia and several other developing regions focus on investing in the online education sectors. Industry News In February 2020, the Chinese e-learning leaders like TAL Education Group and GSX Techedu had raised around USD 3.2 million to promote e-learning technology across the entire region. Access Report @https //www.marketresearchfuture.com/reports/learning-management-system-market-1858 Table of Content 1. Report Prologue 2. Introduction 2.1 Definition 2.2 Scope of The Study 2.2.1 Research objective 2.2.2 Assumptions 2.2.3 Limitations 2.3 Market Structure Continued… List of Tables Table 1 Global Learning Management System Market (Usd Billion) Table 2 Global Learning Management System Market, By Services Table 3 Global Content Management Market, By Region Table 4 Global Performance Management Market, By Region Table 5 Global Administration Market, By Region Continued… List of Figures Figure 1 Research Process Figure 2 Drivers of Global Learning Management System Market Figure 3 Global Learning Management System Market By Services (%) Figure 4 Global Learning Management System Market By Application (%) Figure 5 Global Learning Management System Market Share By Region 2020-2027 (%) Continued… Similar Report***** Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com/
https://w.atwiki.jp/mountandblade/pages/39.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control block dir. ui_automatic_recommended|Automatic (recommended) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control attack dir. ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle size ui_show_attack_direction|Show attack direction ui_show_targeting_reticule|Show targeting reticle ui_show_names_of_friendly_troops|Show names of friendly troops ui_report_damage|Report damage ui_report_shot_difficulty|Report shot difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_factions_report|Factions Report ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Change skin ui_change_hair|Change hair ui_change_hair_color|Change hair color ui_change_beard|Change beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Restore ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Edit Face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, power-strike, power-throw, power-draw. ui_explanation_agility|Agility Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility shield, athletics, weapon-master, riding, horse archery. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Leadership, Prisoner Management, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_order_hold_position|(1) Hold this position ui_order_follow|(2) Follow me ui_order_charge|(3) Charge ui_order_mount|(4) Mount horses ui_order_dismount|(5) Dismount ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_infantry_control|Infantry! ui_archers_control|Archers! ui_cavalry_control|Cavalry! ui_companions_control|Companions! ui_everyone_control|Everyone! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Quests ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value|Upgrade to %s ui_notification_no_slot_for_upgrade|No slot for promoting to %s! ui_notification_level_too_low_for_upgrade|Can't upgrade Your level is too low! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_3rd_of_may|3rd of May ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Restore a Saved Game ui_exit_to_windows|Exit to Windows ui_credits|Credits ui_version_value|Version %d.%d%d%d ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_defend|Defend ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_you_arrive_at_a_town|You arrive at a town. ui_the_place_is_being_sieged_by| The place is being sieged by ui_you_are_approached_by|You are approached by ui_you_approach|You approach ui_you_come_across_a_battle_between|You come across a battle between ui_and_two_spaces| and ui_you_are_wounded| You are wounded. ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy. ui_mission_was_a_success|Mission was a success. ui_mission_was_a_failure|Mission was a failure. ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_hold|Order Hold ui_order_follow|Order Follow ui_order_charge|Order Charge ui_order_mount|Order Mount ui_order_dismount|Order Dismount ui_order_advance|Order Advance ui_order_fall_back|Order Fall Back ui_order_stand_closer|Order Stand Closer ui_order_spread_out|Order Spread Out ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle) ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle) ui_hold_this_position_e_|%s, Hold this position! ui_follow_me_e_|%s, Follow me! ui_charge_e_|%s, Charge!!! ui_mount_horses_e_|%s, Mount horses! ui_dismount_e_|%s, Dismount! ui_advance_e_|%s, Advance Ten Paces! ui_fall_back_e_|%s, Fall Back Ten Paces! ui_stand_closer_e_|%s, Stand Closer! ui_spread_out_e_|%s, Spread Out! ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons! ui_use_any_weapon_e_|%s, Use Weapons at Will! ui_hold_fire_e_|%s, Hold Your Fire! ui_fire_at_will_e_|%s, Fire at Will! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, Hear me! ui_everyone|Everyone ui_str_hear_me|%s, Hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Quick Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
https://w.atwiki.jp/msse/pages/33.html
Ntkrnlpa.exeのサンプル送信を求められんですが? Ntkrnlpa.exeのサンプル送信を求められんですが?未確認情報 Ntkrnlpa.exeとは 何故、サンプル送信を求められるのですか?Ntkrnlpa.exeがウィルスによって変更されている場合 Microsoft Security Essentialsのウィルス定義ファイルで何故か誤判定される Microsoft Security Essentialsのインストールバグ 未確認情報 メールにて報告を頂きました。 DAEMON Toolsを使用している場合、この問題に遭遇する可能性が高くなるようです。DAEMON ToolsがNtkrnlpa.exeを書き換えてるからでは無いか…という話です。 管理人は、Virtual CloneDriveを使用していたので遭遇しなかったようです(‥;) じゃ、どうするかは…各自で判断願います。 Ntkrnlpa.exeとは 通常は「C \Windows\System32」にあるWindows標準ソフトウェアです。 Ntkrnlpa.exeは、マイクロソフトの電子署名されています。 何故、サンプル送信を求められるのですか? Ntkrnlpa.exeがウィルスによって変更されている場合 Microsoft Security Essentialsのウィルス定義ファイルで何故か誤判定される Microsoft Security Essentialsのインストールバグ Ntkrnlpa.exeがウィルスによって変更されている場合 Ntkrnlpa.exeにマイクロソフトの電子署名がされているか確認します。 電子署名はプロパティから確認できます。 「詳細」ボタンを押下する。 Microsoftの署名か確認する。 電子署名がマイクロソフトのもので無い場合はウィルスに感染している可能性が高いのでサンプル送信すると共にウィルスを駆除する必要があります。 Microsoft Security Essentialsのウィルス定義ファイルで何故か誤判定される 何回か送信をし続けたら、正常に判定されるようになったと言う情報があります。 何回か送信したら出なくなったケース ntkrpamp.exe ファイルバージョン 5.1.2600.5755 (xpsp_sp3_gdr.090206-1234) サイズ 1.92 MB (2,023,936 バイト) CRC32 146DE29C 出ないケース バージョン 5.1.2600.5755 ファイルサイズ 2,066,048バイト CRC32 E7FCB850 MD5 1EB649DE64DB1BFF431B7A5DB569E710 SHA-1 4751257B941E4BA0D7323D91DE62569B01FAE92D Microsoft Security Essentialsのインストールバグ この場合は特殊ケースですので、サポートへ問い合わせしてみると良いかもしれません。 問い合わせは以下からできます。 https //support.microsoftsecurityessentials.com/ ちなみに、問い合わせ前に試行錯誤されるのであれば、 http //www.microsoft.com/security_essentials/HelpTopic.aspx?mkt=ja-jp assetId=504de40d-39b9-49d2-bfd5-8911e7b1df3b#mainNav を参考に再インストールしてみる手もありますが。。。。 名前 コメント
https://w.atwiki.jp/mountandblade/pages/54.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_error_string|ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!! str_noone|no one str_s0|{s0} str_blank_s1| {s1} str_reg1|{reg1} str_s50_comma_s51|{s50}, {s51} str_s50_and_s51|{s50} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_change_color_1|Change Color 1 str_change_color_2|Change Color 2 str_change_background|Change Background Pattern str_change_flag_type|Change Flag Type str_change_map_flag_type|Change Map Flag Type str_randomize|Randomize str_sample_banner|Sample banner str_sample_map_banner|Sample map banner str_number_of_charges|Number of charges str_change_charge_1|Change Charge 1 str_change_charge_1_color|Change Charge 1 Color str_change_charge_2|Change Charge 2 str_change_charge_2_color|Change Charge 2 Color str_change_charge_3|Change Charge 3 str_change_charge_3_color|Change Charge 3 Color str_change_charge_4|Change Charge 4 str_change_charge_4_color|Change Charge 4 Color str_change_charge_position|Change Charge Position str_choose_position|Choose position str_choose_charge|Choose a charge str_choose_background|Choose background pattern str_choose_flag_type|Choose flag type str_choose_map_flag_type|Choose map flag type str_choose_color|Choose color str_accept|Accept str_charge_no_1|Charge #1 str_charge_no_2|Charge #2 str_charge_no_3|Charge #3 str_charge_no_4|Charge #4 str_change|Change str_plus|+ str_minus|- str_color_no_1|Color #1 str_color_no_2|Color #2 str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_tutorial_1_msg_1|In this tutorial you will learn the basics of movement and combat. In Mount Blade you use the mouse to control where you are looking, and the WASD keys of your keyboard to move. Your first task in the training is to locate the yellow flag in the room and move over it. You can press the Tab key at any time to quit this tutorial or to exit any other area in the game. Go to the yellow flag now. str_tutorial_1_msg_2|Well done. Next we will cover attacking with weapons. For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield. You can draw different weapons from your weapon slots by using the scroll wheel of your mouse. In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield. If you are already holding a shield, scrolling down will put your shield away instead. Try changing your wielded equipment with the scroll wheel now. When you are ready, go to the yellow flag to move on to your next task. str_tutorial_1_msg_3|Excellent. The next part of this tutorial covers attacking with melee weapons. You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. Now draw your sword and destroy the four dummies in the room. str_tutorial_1_msg_4|Nice work! You've destroyed all four dummies. You can now move on to the next room. str_tutorial_1_msg_5|As you see, there is an archery target on the far side of the room. Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow. You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen, which shows you the accuracy of your shot. In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest. Try to shoot the target now. str_tutorial_1_msg_6|Well done! You've learned the basics of moving and attacking. With a little bit of practice you will soon master them. In the second tutorial you can learn more advanced combat skills and face armed opponents. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_2_msg_1|This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents. For the moment you are armed with nothing but a shield. Your task is not to attack, but to successfully protect yourself from harm with your shield. There is an armed opponent waiting for you in the next room. He will try his best to knock you unconscious, while you must protect yourself with your shield by pressing and holding the right mouse button. Go into the next room now to face your opponent. Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game. str_tutorial_2_msg_2|Press and hold down the right mouse button to raise your shield. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_3|Well done, you've succeeded in defending against an armed opponent. The next phase of this tutorial will pit you and your shield against a force of enemy archers. Move on to the next room when you're ready to face the archers. str_tutorial_2_msg_4|Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_5|Excellent, you've put up a succesful defence against archers. There is a reward waiting for you in the next room. str_tutorial_2_msg_6|In the default configuration, the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld. To pick up the sword on the altar, look at it and press F when you see the word 'Equip'. str_tutorial_2_msg_7|A fine weapon! Now you can use it to deliver a bit of payback. Go back through the door and dispose of the archers you faced earlier. str_tutorial_2_msg_8|Very good. Your last task before finishing this tutorial is to face the swordsman. Go through the door now and show him your steel! str_tutorial_2_msg_9|Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents. Give it a bit more practice and you'll soon be a renowned swordsman. The next tutorial covers directional defence, which is one of the most important elements of Mount Blade combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_3_msg_1|This tutorial is intended to give you an overview of parrying and defence without a shield. Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield. When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set. If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides. Either of these attacks would still be able to hit you. That's why, in order to survive without a shield, you must learn directional defence. Go pick up up the quarterstaff now to begin practice. str_tutorial_3_msg_2|By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent. For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks. You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack. If you start BEFORE he readies an attack, you may parry the wrong way altogether! Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent. Your task is to defend yourself successfully for thirty seconds with no equipment other than a simple quarterstaff. Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead. Move on to the next room when you are ready to initiate the fight. str_tutorial_3_msg_3|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_4|Well done, you've succeeded this trial! Now you will be pitted against a more challenging opponent that will make things more difficult for you. Move on to the next room when you're ready to face him. str_tutorial_3_msg_5|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_6|Congratulations, you still stand despite the enemy's best efforts. The time has now come to attack as well as defend. Approach the door and press the F key when you see the word 'Go'. str_tutorial_3_2_msg_1|Your staff's attacks have been enabled again. Your first opponent is waiting in the next room. Defeat him by a combination of attack and defence. str_tutorial_3_2_msg_2|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_3|Excellent. Now the only thing standing in your way is one last opponent. He is in the next room. Move in and knock him down. str_tutorial_3_2_msg_4|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_5|Well done! In this tutorial you have learned how to fight ably without a shield. Train hard and train well, and no one shall be able to lay a stroke on you. In the next tutorial you may learn horseback riding and cavalry combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_4_msg_1|Welcome to the fourth tutorial. In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback. We'll start by getting you mounted up. Approach the horse, and press the 'F' key when you see the word 'Mount'. str_tutorial_4_msg_2|While on horseback, the WASD keys control your horse's movement, not your own. Ride your horse and try to follow the yellow flag around the course. When you reach the flag, it will move to the next waypoint on the course until you reach the finish. str_tutorial_4_msg_3|Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now. str_tutorial_4_msg_4|Draw your sword (using the mouse wheel) and destroy the four targets. Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge, but the additional speed added to your blow will allow you to do more damage. The easiest way of doing this is by pressing and holding the left mouse button until the right moment, releasing it just before you pass the target. str_tutorial_4_msg_5|Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now. str_tutorial_4_msg_6|Locate the archery target beside the riding course and shoot it three times with your bow. Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles to get a feel for how your horse's speed and course affects your aim. str_tutorial_4_msg_7|Congratulations, you have finished this tutorial. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_5_msg_1|TODO Follow order to the flag str_tutorial_5_msg_2|TODO Move to the flag, keep your units at this position str_tutorial_5_msg_3|TODO Move to the flag to get the archers str_tutorial_5_msg_4|TODO Move archers to flag1, infantry to flag2 str_tutorial_5_msg_5|TODO Enemy is charging. Fight! str_tutorial_5_msg_6|TODO End of battle. str_trainer_help_1|This is a training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around. str_trainer_help_2|To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name. When you wish to leave this or any other area or retreat from a battle, you can press the TAB key. str_custom_battle_1|Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle. str_custom_battle_2|Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately the bandits have recently met two other large groups who want a share of their booty, and spotting the new threat, they decide to combine their forces. str_custom_battle_3|Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. str_custom_battle_4|When the scouts inform Lord Grainwad of the presence of an enemy war band, he decides to act quickly and use the element of surprise against superior numbers. str_custom_battle_5|Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rallys str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. I couldn't help noticing that you came into town at the head of a company of soldiers. Are you by any chance looking for new hands? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalet. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout, who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lords here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him . str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I am have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|Hmm. You might consider joining us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, sir str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, sir, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set.
https://w.atwiki.jp/anime_impression/pages/49.html
BALDR FORCE EXE RESOLUTION レビュー (ジャンル:SF、メカアクション) 全4話 監督:田中タカユキ アニメーション制作:サテライト 評価 ストーリー キャラクター 声優 映像・作画 3点 2点 13点 16点 合計34/100点 感想 原作未プレイ。 グラフィックは、OVAなので全体的に良い感じですが、 特に良かったのが最終巻のメカ戦闘シーンです。見てて結構迫力がありました。 まぁ、それだけです。 一言で言えば、意味が分からない。 結局の所、キャラクターもストーリーも薄すぎて、全4巻で何もなかった。 私にはこの作品のテーマが理解できなかったので、 どの程度クリアできてたのかも判断できません。 視聴者に何を示したいのだろうか? (恐らく)原作の要点だけを切り抜き、 絵を動かしただけの作品なんて作る必要がないでしょう。 「BALDR FORCE EXE RESOLUTION」アニメ公式サイト
https://w.atwiki.jp/invalides/pages/51.html
ZDNet France Express showrss プラグインエラー RSSが見つからないか、接続エラーです。 Informatique showrss プラグインエラー RSSが見つからないか、接続エラーです。 Internet Meta 150 milliards de dollars demandés par des réfugiés Rohingyas Espace Paris présente son plan pour concurrencer SpaceX Cryptomonnaies Le butin du piratage de BitMart chiffré à 200 millions de dollars Donald Trump lève un milliard de dollars pour financer son réseau social Ce logiciel malveillant se propage par le biais de faux téléchargements. Comment Microsoft dénigre Chrome pour vanter Edge Parag Agarwal pourra-t-il sauver Twitter après le départ de Jack Dorsey ? Meta étend son programme Facebook Protect à la France et à d'autres pays ZD Tech Voyagez dans le temps avec Internet Archive Brevets LG enterre la hache de guerre avec Wiko… à une condition La fintech de Jack Dorsey Square se rebaptise Block Cette nouvelle fonctionnalité de Microsoft Teams pourrait vous sauver la mise IoT AT T présente un nouveau dispositif pour suivre les élevages bovins à la trace Sur Twitter, si vous publiez une photo, il vous faudra désormais l'accord des personnes qui y figurent Le régulateur britannique somme Facebook de revendre Giphy Zoom propose désormais des mises à jour logicielles automatiques sur Windows et Mac Transition vers l’IPV6 L’Arcep tire la sonnette d’alarme Vidéo Twitter, Jack Dorsey quitte le nid sur un dernier gazouillis Covid-19 Le variant Omicron ne devrait pas peser sur les achats de Noël, estime Amazon Antitrust Des entreprises européennes portent plainte contre Microsoft Interpol annonce un important coup de filet contre les escroqueries en ligne La déferlante TikTok arrive sur les téléviseurs connectés AWS adopte Fedora pour la prochaine version d'Amazon Linux ZD Tech Metaverse, le serpent de mer numérique revient, voici pourquoi Metaverse Niantic le veut en réalité augmentée E-commerce Wish lourdement sanctionné en France Mozilla met fin à la prise en charge de son gestionnaire de mots de passe Firefox Lockwise Un entrepreneur tente de financer son nouveau projet grâce à un ransomware WordPress Un million de sites WordPress victimes d'une fuite de données Zoom annonce un très bon trimestre et de nouveaux clients importants 30 item(s) Last-Modified 2021/12/07 23 00 00 Télécoms showrss プラグインエラー RSSが見つからないか、接続エラーです。 Vidéos showrss プラグインエラー RSSが見つからないか、接続エラーです。
https://w.atwiki.jp/xbox360score/pages/757.html
Ghostbusters The Video Game 項目数:50 総ポイント:1000(オフライン890+オンライン110) 難易度:★☆☆☆☆ ~650 :★★★☆☆ ~800 :★★★★☆ ~1000 ■Ghostbusters The Video Game(ゴーストバスターズ) @wiki http //www28.atwiki.jp/ghostb/ 簡単な実績が多いので600あたりまでは楽に解除できる。 難易度ハードと、残りのオンライン実績がやや厳しい。 2010年12月に修正パッチが配信されたが、Payday!とNo Job Too Bigが完全に修正されていない。 指名手配スライムが沸くようになったが、それを捕獲して指名手配ゴーストコンプしても実績解除される人とされない人が居る。 解除されなかった人は手配一覧が埋まってしまい詰み。 Payday!はパッチ配信前にフラグを満たしている人は解除されない模様。新規の人は解除できるかも(未プレイのサブタグで解除確認済み) 他の実績にも解除されない情報があるので注意。 オフライン We Came, We Saw… Complete the game on "Casual" or "Experienced" difficulty. 難易度CasualかExperiencedでゲームをクリアする 50 Are You a God? Complete the game on "Professional" difficulty. 難易度Professionalでゲームをクリアする 100 Slam Dunk! Slam dunk a ghost into a trap.. Slam dunkでゴーストを捕らえる 15 Slime Dunk! Trap a ghost using the Slime Tether. Slime Tetherを使ってゴーストを捕らえる 15 Stasis Dunk! Trap a ghost using the Stasis Stream. Stasis Streamを使ってゴーストを捕らえる 15 I Ain t Fraid of No Ghost! Trap a ghost. ゴーストを捕らえる 10 Aim for the Flat Top! Eliminate a creature. クリーチャーを倒す 10 Heat Em Up Purchase all upgrades for the Proton Gun. Proton Gunのアップグレードを全て購入する 20 Mother Pus Bucket! Purchase all upgrades for the Slime Gun. Slime Gunのアップグレードを全て購入する 20 We be fast! They be slow! Purchase all upgrades for the Dark Matter Generator. Dark Matter Generatorのアップグレードを全て購入する 20 I Don t Want My Face Burned Off Purchase all upgrades for the Meson Collider. Meson Colliderのアップグレードを全て購入する 20 We Have the Tools! Purchase all equipment upgrades.全ての装備用アップグレードを購入する 40 The Destructor Cause more than $5,000,000 in property damage. 物的損害額が3,000,000ドルを超える 30 Nice Shootin , Tex! Cause less than $100,000 in property damage. 物的損害額を100,000ドル未満に抑える 30 ...And You Want to Keep It? Collect a Cursed Artifact. Cursed Artifactを集める 20 Spores, Molds, and Fungus Collect all Cursed Artifacts. Cursed Artifactを全て集める 40 I m Picking Up a Signal… Obtain a 100% PKE scan on a paranormal creature. ParanormalクリーチャーへのスキャンでPKEメーターが100%になる 20 Back Off Man. I m a Scientist Obtain 100% PKE scans for every paranormal creature. 全てのParanormalクリーチャーをスキャンしてPKEメーターを100%にする 40 I m a Ghostbuster, Not a Doctor! Revive your fellow Ghostbusters 20 times. 仲間のゴーストバスターズを20回蘇生させる 20 I Feel So Funky Get slimed by a charging ghost. ゴーストの溜め攻撃でスライムまみれになる 5 Total Protonic Reversal Knock yourself down, with your own weapon. 自分の武器で自分をノックダウンする 5 You Gotta Try This Pole! Slide down the fire pole. ファイアーポールを滑り降りる 5 It s Slime Time Use the Slime Tether on 15 ghosts. 15体のゴーストにSlime Tetherを使用する 20 I Looked at the Trap, Ray! Recover 20 of your own full ghost traps. 満タンになった自分のゴーストトラップを20個回復させる 20 Kosher! Remedy a dubious food choice to make the bar mitzvah as orthodox as it can be. 怪しげな選食を改善させて正統なバル・ミツヴァーにして下さい。 10 I Love You When You Rough-House! The tidy architectural office could use some Proton-based humbling. 小奇麗な建築事務所はProtonによって謙虚にさせる事が出来ます。 10 But the Kids Love Us! The children s reading room has a story to tell, but it will take more than your eyes to see it. 子供の閲覧室には逸話があるが、それを見るにはあなたの目だけでは足りないだろう。 20 You Never Studied Keep your ears open to learn everything you can about the Civil War. 南北戦争について可能な限り全てを知る為に聞き耳を立てる。 10 I ve Quit Better Jobs Than This. Some ghosts had a real blowout in the Coat Room. Clean it up? ゴースト達がクロークで大宴会をしている!一掃しますか? 20 Hedgebuster The hedge maze is a real eyesore - do some Protonic pruning. 生垣迷路が目障りなのでProtonで刈り取って下さい。 10 One down, on the Ground! Airborne coffins are an affront to gravity. Use your equipment to avenge Mother Nature! 空飛ぶ棺は重力への侮辱です。装備を使って母なる自然の敵を討って下さい。 20 Ghostbusters Drinking Game Quench your thirst wherever possible to avoid being scared spitless. 恐れを振り払う為に、可能なら喉の渇きを癒して下さい。 40 オンライン Loans Paid Off Earn over $100,000 in your multiplayer Ghostbusting career. マルチプレイのGhostbustingキャリアモードで100,000ドル以上を稼ぐ 10 On the Payroll Successfully complete one multiplayer campaign. マルチプレイキャンペーンを1つクリアする 10 Egon s Guinea Pig Use one of every Pickup (both Power-ups and Equipment). 全ての拾ったパワーアップや装備品を1回使用する 10 Payday! Be the overall top earner in each multiplayer campaign setting. マルチプレイキャンペーンの各設定で総合トップになる 10 Employee of the Month Be the top earner in each multiplayer job type. マルチプレイの全てのジョブタイプでトップになる 10 It s a Living Trap over 50 ghosts in your multiplayer Ghostbusting career. マルチプレイのGhostbustingキャリアモードでゴーストを50体以上罠にかける 10 Wanted! Defeat three Most Wanted Ghosts. 3体の最重要手配ゴーストを倒す 10 No Job Too Big Defeat all Most Wanted Ghosts. 全ての最重要手配ゴーストを倒す 10 Gozer s Most Wanted Complete each level in the game successfully. 全ステージをクリアする 15 Overachiever Get over $2,500,000 cash in multiplayer, earn over 30 awards, complete 50 jobs successfully. マルチプレイで2,500,000ドル以上獲得し、賞を30以上獲得し、50のジョブを完了する 15 秘密の実績 We Have the Talent! Complete the Firehouse Tutorial level. Firehouseチュートリアルステージをクリアする 20 The Flowers are Still Standing! Complete the "Welcome to the Hotel Sedgewick" level."Welcome to the Hotel Sedgewick"ステージをクリアする 20 Once S more into the Breach Complete the "Panic in Times Square" level."Panic in Times Square"ステージをクリアする 20 Get Her! Complete the "Checking Out the Library" level. "Checking Out the Library"ステージをクリアする 20 Ghost Fever Grips New York Complete the "Museum of (Super)Natural History" level. "Museum of (Super)Natural History"ステージをクリアする 20 Somebody Saw a Cockroach on 12 Complete the "Return to the Sedgewick" level. "Return to the Sedgewick"ステージをクリアする 20 Let Me Guess, Gozer Worshippers Complete the "Lost Island Rising" level. "Lost Island Rising"ステージをクリアする 20 Disaster of Biblical Proportions Complete the "Central Park Cemetery" level. "Central Park Cemetery"ステージをクリアする 20 ■Are You a God? クリア後にReplay Missionで各ステージの最初と最後をProfessionalでクリアすれば解除されるとの報告あり。(未検証) →未プレイのタグで、難易度Casualで始めたクリア一歩手前のデータで各ステージの最初と最後をProでやり直し、ゲームをクリアしたら「難易度~でクリア」の両方の実績が解除されたと報告あり。 ■Slam Dunk! upgrades menuの「slam trap」が必要。 LTの叩き付けを使い、ゴーストを直接罠へ放り込むと解除。 天井が高い場所などでRSを↑+LTで一度上へ飛ばし、 それからRS↓+LTするとやりやすい。 ■Slime Dunk! upgrades menuの「slam trap」が必要。 Stage4・History Museum南北戦争の場所がやりやすい。 敵が弱ったらSlime装備に切り替え、罠をセット。 地面の罠にLT→敵にLTすると自動的に吸い込んで解除。 ■Stasis Dunk! upgrades menuの「slam trap」が必要。 Stage4・History Museum南北戦争の場所がやりやすい。 浮いているゴーストの真下に罠を設置し、 LT押しっぱなしで凍結させる→RTのショットガン →RBでリロードをゴーストの体力がなくなるまで繰り返す。 体力が無くなるとピヨるので、そこにLTで凍結させれば 自動的に吸い込んで解除。 ■We Have the Tools! 意識せずともクリアまでには確実に解除できる。 ■The Destructor 損害額が3,000,000ドル以上の状態でクリアする。ゲームクリア時に解除。 クリア後にReplay Missionで稼ぎ直すのではダメな模様。 損害額はポーズメニューのStatistics→Career OverviewにあるTotal Damage Claimで確認できる。 History MuseumのAmerican History(実績"You Never Studied"の場所)の部屋を一通り破壊→ポーズメニューからReload Checkpointの繰り返しで稼ぐのが簡単。 ■Nice Shootin , Tex! 損害額が100,000ドル以下の状態でクリアする。ゲームクリア時に解除。 プレイヤーが破壊したものだけがカウントされるので、援護に徹すれば難しくはない。 Times Squareの車とHistory Museumの展示品は特に損害額が高めなので注意。 念のためエイムアシストを切っておくとよい。 ■Ghostbusters Drinking Game ゲーム内に点在している全8個の冷水機から水を飲む。 8個目の冷水機を使用した時に解除。 Firehouse, Checkpoint You re Hired Hotel Sedgewick Lobby, Checkpoint Extended Service Agreement Hotel Sedgewick 12th Floor, Checkpoint Charge of the Light Brigade Times Square Laundromat, Checkpoint Spin Cycle Times Square Office Building, Checkpoint Race to the Roof Library, Checkpoint Story Hour Museum, Checkpoint The Ossuary Return To Sedgewick, Checkpoint Emergency Generator ■Spores, Molds, and Fungus 最後の1個をスキャンした時に解除。 ■Back Off Man. I m a Scientist 最後の1種をスキャンした時に解除。 ■I Looked at the Trap, Ray! 敵が捕獲可能になった時にトラップが設置されていないと、AIは自分のトラップを展開してしまう。 普段から敵を弱らせる前にあらかじめプレイヤーのトラップを設置しておくこと。 ■Kosher! クリア後にReplay Missionで解除できる。 チェックポイントはHotel SedgewickのRodriguez Bar Mitzvah。 ホテルでSlimerと戦う場所。背の高いケーキがあるテーブルの上、向かって左に頭ほどの大きさのハムがあるので、これをProton Streamで焼く。 ■I Love You When You Rough-House! Times SquareのRace to the Roof。 天井を見上げると敵が降って来る部屋。部屋の中のオブジェクトを全て破壊する。 先に進む扉を開けて、入ってくる敵と戦っている時に解除される。 ■But the Kids Love Us! Public LibraryのStory Hour。 青い壁の部屋をくまなく探索する。動画の通りにやれば確実。 ■You Never Studied History MuseumのAmerican History。 騎兵のオブジェが2体向かい合って並んでいる部屋。 室内の全4つのスピーカーを調べると解除。 ■I ve Quit Better Jobs Than This. Return to Hotel SedgewickのSplitting Up。 ホテル入り口付近の扉が開けるようになっているので、中に入ってBlack Slimeを一掃する。 ■Hedgebuster Lost IslandのThe Hedge Maze。 迷路の中にある木を全て燃やす。 ■One down, on the Ground! Central Park CemeteryのAirstrike。 飛んでくる火の玉を撃ち落とす。 オンライン ■On the Payroll プレイヤーマッチで、一人でも解除可能 ■Employee of the Month マルチプレイの全てのジョブタイプでトップになる. 全滅してラウンドオーバーになった状態の1位では駄目。MAPは問わない Containmentは時間切れになっても1位になればOK ■Wanted! ■No Job Too Big 出現条件有。詳しくはゴーストバスターズ@wikiへ
https://w.atwiki.jp/issacdukastel/pages/36.html
Lv245 LV 1 Bonus 50% Xien 気功系 HACK/DEF LV 2 AGI 極振り 2up Xien 共通系 DEX/AGI LV 3 - 9 AGI 極振り 16up LV 10 - 14 DEX 極振り 8up LV 15 - 35 AGI 極振り 30up LV 36 AGI, STAB * 2 LV 37 - 39 STAB 極振り 11up LV 40 - 52 AGI 極振り 14up LV 53 - 56 HACK 極振り 10up LV 57 HACK LV 58 - 69 AGI 極振り 12up LV 70 - 72 DEF 極振り 9up LV 73 - 86 AGI 極振り 12up LV 87 AGI, STAB * 2 LV 88 - 91 STAB 極振り 12up LV 92 - 105 AGI 極振り 12up LV 106 - 112 HACK 極振り 14up LV 113 - 121 STAB 極振り 18up LV 122 STAB, DEF LV 123 - 128 DEF 極振り 12up LV 129 DEF LV 130 - 133 AGI 極振り 3up LV 134 - 144 STAB 極振り 21up LV 145 - 154 HACK 極振り 17up LV 155 - 185 STAB 極振り 41up LV 186 - 191 DEF 極振り 12up LV 192 STAB 極振り 1up Xien 近接系 STAB/DEF LV 193 - 202 STAB 極振り 11up LV 203 - 245 HACK 極振り 58up イサック/近接 Bonus 122 / 244 Point 1 LV 245 STAB 178 HACK 103 INT 1 DEF 64 MR 1 DEX 200 AGI 200 LV 1 Bonus 50% Xien 気功系 HACK/DEF LV 2 AGI 極振り 2up Xien 共通系 DEX/AGI LV 3 - 9 AGI 極振り 16up LV 10 - 14 DEX 極振り 8up LV 15 - 35 AGI 極振り 30up LV 36 AGI, STAB * 2 LV 37 - 39 STAB 極振り 11up LV 40 - 52 AGI 極振り 14up LV 53 - 56 HACK 極振り 10up LV 57 HACK LV 58 - 69 AGI 極振り 12up LV 70 - 72 DEF 極振り 9up LV 73 - 86 AGI 極振り 12up LV 87 AGI, STAB * 2 LV 88 - 91 STAB 極振り 12up LV 92 - 105 AGI 極振り 12up LV 106 - 112 HACK 極振り 14up LV 113 - 121 STAB 極振り 18up LV 122 STAB, DEF LV 123 - 128 DEF 極振り 12up LV 129 DEF LV 130 - 132 AGI 極振り 3up LV 133 - 159 HACK 極振り 41up LV 160 - 168 STAB 極振り 16up LV 169 - 184 HACK 極振り 20up LV 185 - 190 DEF 極振り 12up LV 191 - 192 Xien 気功系 HACK/DEF LV 193 - 200 HACK 極振り 11up LV 201 HACK, STAB LV 202 - 210 STAB 極振り 14up LV 211 STAB LV 212 HACK, STAB LV 213 - 245 STAB 極振り 42up イサック/近接 Bonus 122 / 244 Point 1 LV 245 STAB 126 HACK 155 INT 1 DEF 64 MR 1 DEX 200 AGI 200
https://w.atwiki.jp/bambooflow/pages/234.html
gnuplotでリアルタイム描画(実験) 実験的にgnuplotを使って、ODE実行中にデータをリアルタイムでプロットできるか試してみました。 メモ書きです。 gnuplotでリアルタイム描画(実験)サンプルコード まとめ 参考 test_furiko_gnuplot.zip 振り子のプログラムに少し手を加えたものです。 サンプルコード gnuplotでリアルタイム描画するためにパイプストリームを行っています。 パイプストリームは、pipestream.hにより実現しています。 使い方はiostreamのstd coutに似ています。 #ifdef WIN32 #include windows.h #endif #include ode/ode.h #include drawstuff/drawstuff.h #include deque #include "pipestream.h" using namespace std; using namespace ode_utils; #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #endif static dWorldID world; static dBodyID body_box1; static dBodyID body_box2; dReal box_sizes[3] = { 1.0, 1.0, 1.0 }; dJointID joint_ball; ps pipestream *gnuplot; #define STEP_SIZE 0.01 double time = 0; struct PlotData { double x; double y1; double y2; }; deque PlotData plotData; // start simulation - set viewpoint static void start() { static float xyz[3] = { 0.f, -10.f, 10.f }; static float hpr[3] = { 90.f, -15.f, 0.f }; dsSetViewpoint( xyz, hpr ); } int cnt = 0; // simulation loop static void simLoop( int pause ) { dsSetColor( 1.0f, 1.0f, 1.0f ); dsDrawBox( dBodyGetPosition( body_box1 ), dBodyGetRotation( body_box1 ), box_sizes ); dsSetColor( 0.0f, 1.0f, 0.0f ); dsDrawBox( dBodyGetPosition( body_box2 ), dBodyGetRotation( body_box2 ), box_sizes ); // //gnuplotダンプ // if (!pause) { const dReal* pos = dBodyGetPosition( body_box2 ); PlotData d = { time, pos[0], pos[2] }; // x, y plotData.push_back( d ); if (cnt%10 == 0) { *gnuplot "set xrange[" plotData.front().x " " plotData.back().x "]" ps endl; *gnuplot "set multiplot" ps endl; // y1 *gnuplot "plot - ls 1" ps endl; deque PlotData iterator it = plotData.begin(); while (it != plotData.end() ) { *gnuplot (*it).x " " (*it).y1 ps endl; ++it; } *gnuplot "e" ps endl; // y2 *gnuplot "plot - ls 2" ps endl; it = plotData.begin(); while (it != plotData.end() ) { *gnuplot (*it).x " " (*it).y2 ps endl; ++it; } *gnuplot "e" ps endl; *gnuplot "set nomultiplot" ps endl; } while (plotData.size() 100) { plotData.pop_front(); } } // Ctl+p が押されたらifに入らない if (!pause) { dWorldStep( world, STEP_SIZE ); time += STEP_SIZE; ++cnt; } } int main( int argc, char* argv[] ) { dInitODE(); // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = start; fn.step = simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = "../drawstuff/textures"; world = dWorldCreate(); dWorldSetGravity( world, 0.0, 0.0, -9.8 ); // box1 creating { body_box1 = dBodyCreate( world ); dReal pos[3] = { 0.0, 0.0, 10.0 }; dBodySetPosition( body_box1, pos[0], pos[1], pos[2] ); } // box2 creating { body_box2 = dBodyCreate( world ); dReal pos[3] = { 5.0, 0.0, 10.0 }; dBodySetPosition( body_box2, pos[0], pos[1], pos[2] ); } // box1の固定 { dJointID fixed; fixed = dJointCreateFixed( world, 0 ); dJointAttach( fixed, NULL, body_box1 ); dJointSetFixed( fixed ); } // ボールジョイント { joint_ball = dJointCreateBall( world, 0 ); dJointSetBallAnchor( joint_ball, 0.0, 0.0, 10.0 ); // box1と同じ座標 dJointAttach( joint_ball, body_box1, body_box2 ); // ボールジョイントのフィードバック情報 dJointFeedback *fb = new dJointFeedback; dJointSetFeedback( joint_ball, fb ); } // gnuplot準備 gnuplot = new ps pipestream( "gnuplot" ); *gnuplot "set grid" ps endl; *gnuplot "set nokey" ps endl; *gnuplot "set yrange[-10 15]" ps endl; *gnuplot "set linestyle 1 lt 1 lw 3 pt 5" ps endl; *gnuplot "set linestyle 2 lt 2 lw 3 pt 5" ps endl; dsSimulationLoop( argc, argv, 320, 240, fn ); //fclose( fp ); dWorldDestroy( world ); dCloseODE(); return 0; } まとめ 実験としてはうまくリアルタイム描画できました。 ただし、描画のタイミングを間引きしたりプロット数を減らしたりしないとかなりつらいものになってしまいました。 マルチスレッド化できれば軽くなると思いますが。。。 それでもgnuplotを知っていれば簡単に扱えるのでちょっとしたテストには使えるのではないかと。 ODEのサブセットとしてこういうのがほしいですな。 参考 aki-yanさん:http //d.hatena.ne.jp/aki-yam/20090722/1248284541